One can move diagonally through the square areas without falling through, though the space in which to do so is very thin. Areas where the ceiling isn't lit will be above the pitfalls. A ghost in the second basement he will give the Demi-fiend a hint, telling him to look at the ceiling, if bribed with 2,000 Macca. In the first basement area, there are hidden pitfalls that will drop the Demi-fiend down onto a "damage" floor in the second basement. This level is more or less an imitation of Heaven. These include Kamala, who can provide hints to where any available Fiend battles may be a Shady Broker who provides a Pisaca with many exploration skills and the first Dark Doctor. It is the most benign of the Kalpa in the Labyrinth the walls and ceiling are colored white, the inhabiting demons are fairly weak and there are a few beings within who can offer valuable assistance. This is the first available Kalpa, explorable upon defeating the Fiend Matador. This can be a quick shortcut to exit the labyrinth in a fresh state, but the price usually is not worth it especially if the player has amassed a large sum of Macca from the trip. but deposit them at the entrance to the Labyrinth afterward and remove a large sum of the Demi-fiend's Macca. Taking them up on the offer will fully heal the party. A pair of ghost ladies will also offer the player a chance to drink some tea and rest. Healing is a precious commodity in the Labyrinth the hidden Dark Doctors will heal the entire party for a set fee, which increases the further the Demi-fiend descends into the Labyrinth. No demons can be recruited here via negotiations, as each one has its own reason for venturing the labyrinth, and talking them out of it is impossible.
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Any Kalpa beyond the first also requires the preceding Kalpa to be cleared before they can be accessed. Each Kalpa requires specific Candelabrum to enter, which may be obtained by defeating the Fiends in order. The Lady in Black offers the Demi-fiend many valuable bits of information, which explains many previously unresolved plotlines in the original story.Įach floor is unique and has its own sub-basements and mazes within. At the very bottom of each Kalpa is a peephole which serves as a communication device with the Old Man in the Wheelchair and the Lady in Black. There are many demons that inhabit the Kalpas in the Labyrinth, and as the number of the Kalpa increase, so does the strength of the inhabiting demons. It has five floors in descending order, and travel between the floors (Kalpas) can only be achieved by using Warp Zones. It is based somewhat on the Japanese netherworld "Makai," but also has a few similarities to the Christian underworld, Hell. However, other than the aforementioned two, the rest of the Mages are not as powerful, as they were easily decimated by Kyôka, a member of the Nine Demon Gates, when they were unable to withstand the effects of her Enhancement and were consequently turned into black, paper dolls.The dungeon contains both valuable treasures and dangerous curses. However, the guild counts Doriate, a Demon who was originally human and modified by the mother guild Tartaros, and Minerva Orland, who was the strongest Mage of Sabertooth, the former strongest Mage Guild in Fiore, among its ranks. Not much is known about Succubus Eye or its strength. It has a very medieval theme and is made out of bricks. The building seems to have been constructed long ago as it has full-grown trees above the building itself. The headquarters of Succubus Eye is located in a forest, surrounded by jagged, steep, pointy hills.